8/23/2023 0 Comments Download rocks n diamonds levels![]() support for bluetooth keyboard and mouseĭpad or left stick = move player and navigate menusĬross = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)Ĭircle = secondary button (drop dynamite).text entry with Vita/Switch touch keyboard, no physical keyboard or mouse required.60 fps mode for smooth scrolling and motion in levels where the system can achieve stable 60 frames per second.easily switch player focus in multiplayer games using r+triangle and r+square.auto-hide mouse cursor when using the dpad.additional level package with thousands of levels as separate download (see 'More Levels').the game runs smooth at the same speed as the desktop versions.front touch controls with left/right mouse click and drag and drop gestures.game controller mapping including analog joystick mouse controls.On SX OS, you can do this by holding down R while launching any installed game to make hbmenu appear. Use nsp injection to start the games, otherwise the on-screen keyboard will not work. Make sure none of the folders or files has the "archive" flag set after copying.Ĭopy rocksndiamonds.nro to switch/rocksndiamonds/ and mirrormagic.nro to switch/mirrormagic/ You should have folders such as switch/rocksndiamonds/levels and switch/mirrormagic/levels and more. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic on your Vita with the files in them.Įxtract rocksndiamonds_data.zip and mirrormagic_data.zip to the folder switch/ in the root of your sd card. Installation (Vita)Įxtract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita's ux0:/data folder. ![]() Thanks to all the devs of DevKitPro for Switch for a great development suite. Thanks to the many devs of VitaSDK for a great development environment. Thanks to Holger Schemel for making a great and portable game. Thanks for help with optimizing the rendering. Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR. More information about the games can be found at the homepages for the Windows versions:Īnd the official manual for Rocks'n'Diamonds is here: You guide a laser beam by adjusting mirrors before the time limit runs out. Mirrormagic is a game by Holger Schemel in the tradition of Deflektor and Mindbender. Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels. These are my Vita and Switch ports of Rocks'n'Diamonds and Mirrormagic. The game has been praised and noted by Free Software Magazine and Linux Magazine. The game was later ported to various platforms, for instance in 2014 to the OpenPandora handheld. Since 2014 the source code is available via a Git repository. The native Emerald Mine game engine is based on an older version of Emerald Mine for X11 by David Tritscher, which is used to read and play all native Emerald Mine levels. The MS-DOS version is based on code by Guido Schulz. With its release in 1995, it is one of the earliest games available for Linux, and it also runs on MS-DOS, Microsoft Windows, Unix, and Mac OS X. The game also supports custom graphics, as well as whole new level elements which can be created without any programming knowledge. The game includes a level editor that lets the player create custom levels. This game lets the player push giant light bulbs into sockets in order to finish the level. The Sokoban game is a puzzle, and can be considered to be viewed from above, as its elements are not affected by gravity.
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