![]() Speaking of the group, the new characters are, unfortunately, overall far poorer in quality than those one would expect from a game of such high pedigree. It plays all right, but the dynamics of the group aren't as interesting. It is often only the two main characters and their non playable sidekick, along with a host of monsters. As playable characters go, only two new ones are truly playable throughout the game, though the original eight move in and out of the party. The problem lies in that these monsters tend to draw focus from the real characters. The system itself isn't bad, though it could certainly use improvement. It lends a "Pokémon"-like feel, even using things like evolution into higher forms. Some might like it, some might not.Īnother significant change from the game's predecessor is the monster system. In battle, however, the game seems significantly slower paced. In terms of the story, this pace holds, though it seems the writers went out of their way to use every cliché imaginable. One cannot help but compare it to the strong pace of the original Tales of Symphonia which, while not exactly blazing fast, never left you bored or uninterested. The only exception to that rule is the music, which I found a delightful blend of the old and new.įirst and foremost, the gameplay. I cannot praise something without having to add in a "but". ![]() The problem is that everything in it is dual-natured. It is not bad, nor unworthy of your money. Let me be clear-Whatever complaints I make about this game, I did enjoy it. ToS:DotNW-Does it live up to the Tales name? Still over all its an awesome great game! Read full review It'll be awesome if they gave you the choice to make at least 2 monsters as good as you want, making them 2 special ones or something like that. That's when you try to make the monster good enough and the game starts to become a job, ends up being only strategic instead and loose a lot of fun. Another thing I don't like its not being able to have the monster you like because its a week one and doesn't resist much in battle and you can't make much fun with it. My favorite part of awesome games like this its the "New Game+" feature that allows you start from the begining with your monsters as good as you had them without loosing any valuables on them. The story is cool but seems its more for ki ds, I don't like it so much. I think there are other awesome ways to make a game super awesome without exposing us to such things. The monster capturing and making them allies in battle with many awesome features for them, dude that's simply awesome and super fun! The thing I specially don't like its some diabolic directioned stuff that give perturbed meaning in the game in order to "make it cool", for me that's sometimes a deal breaker. And my favorite of all I've played, seen, and had its been this one for years. Though I don't have some of theme anymore. And have had like 53 video games in total, mostly RPGs like Final Fantasy 7, 8, 9, 10 and 10-2, 12, 13 and 13-2, the Star Ocean series, Pokemon series, and many others. ![]() I've been a hard core gamer since I was 6 years old. Dawn of the New World also features unlimited party combinations, meaning players can customize their traveling party with any number of monsters and people, including key characters from the original game, such as Lloyd and Collete. Gamers embarking on their quest can capture and collect more than 200 unique monsters, each capable of garnering experience points and growing into stronger - and in some cases, completely new - creatures. The game takes advantage of the Wii's graphical and motion-sensing capabilities, and the series' trademark real-time battles are bolstered by a new "free-run" system, dynamic unison attacks, and a strategic elemental system. Taking place two years after the original game combined the worlds of Slyvarant and Tethe'alla, Dawn of the New World puts gamers in charge of a new hero named Emil, who must help deal with all the sociological problems caused by the merging of the two worlds.
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